Jamison Trumpets

Dreamhack, SRK, and Why People's Opinions Are Stupid

November 29th, 2011 by DanielRGT

Some would say that I like to browse the internet. This is not entirely incorrect, but one of the main sites that I browse/peruse would definitely be the fighting game community’s center hub of Shoryuken.com also known as SRK. Recently, SRK has had an influx of new writers adding new content for them. They had a hiring and I guess these are the people they chose for the job.

They should reconsider their position on these new writers.

Despite this blog post’s title, I am not opposed to people having opinions. Opinions are great. They stir up debate and (occasionally) create fodder for some really dope ass conversations. I am fully in support of such products. Where opinions become bullshit is when people’s opinions are fucking retarded.

You may be saying, “You can’t say that about opinions! They are opinions, everyone is entitled to them!” You would be right except for the part where you are wrong. Everyone is entitled, nay privileged, to having a butt. People use their butt for many things, primarily they use it to defecate. The majority of people, and I use the word majority with the deepest expression of sadness on my face, use their butt to insert things into it. I’m not taking a shot at homosexuals, I’m saying that people take the time to put shit (not literally, because actually shit is the only thing that should exist in a butt) up their butt that has no business being up there.

My point is that people are entitled to their opinions, but that doesn’t mean that their opinion makes any fucking sense. Which brings me to the point of my article. Recently on SRK, there was a post concerning DreamHack, a huge competitive gaming exposition. Since SRK is a fighting game website (primarily), the post concerns the fact that in the middle of the Starcraft II semi-finals, they ran the Super Street Fighter 4 AE Grand Finals.

The tone of the SRK post is mostly disbelief that people watching could be so upset at such an event. The SRK article quotes a tweet made by an irate Starcraft II fan which states the following:

@terranfromtheyear5000: When you watch the Superbowl, They don’t play have [sic] the MLB World Series at half time do they? I want SC2, that is all.

The article quotes this tweet more in jest than anything, as if to say, “Check out this tweet made by a complete retard. This guy is wrong. The issue here is that this guy is absolutely correct.

Please don’t misunderstand, I love fighting games and I enjoy Starcraft II a lot as well. I think both games are incredible spectator sports as well as incredible games to play competitively as well. I think the issue stems in the ridiculous time slot the Grand Finals of SSF4:AE existed in. It was clearly placed there as if to say, “Hey guys check out this game! We’re relevant please look at me. 🙁 “

While I definitely agree that Starcraft II is astronomically more popular than fighting games as a whole, I don’t think that fighting games have to resort to ridiculous ploys such as that to attract fans and viewers. In fact, these types of shenanigans just make the fighting game community look bad as a whole. It makes it look like the guy who desperately seeks attention at all possible moments of the day. We all know that guy, he’s the person who in the middle of a party will do a headstand or start break dancing to get enormous amounts of awkward attention. Most people are in agreement that we fucking hate that guy.

Fighting games don’t have to resort to doing headstands at awkward moments during gaming expositions, they are already growing at an exponential rate. I only joined the fighting game community in late 2007 (basically right before Street Fighter IV came out) and the fighting game community has nothing but quadrupled, if not quintupled since my entrance. I can’t take credit for all of it (or any of it for that matter), but fighting games are not so deep in the mud as far as interest and hype that we have to sandwich our Grand Finals in between other games’ semi-finals.

Yet the whole SRK article consists of nothing but snotty “pishaw” attitudes and quoting “sensible people in the Starcraft community” to try and push its absolutely fucking retarded point. All the while they quote djWHEAT, who is not specifically someone in the Starcraft community. djWHEAT has been engrossed in the fighting came community for a long time, he’s just not as knowledgeable about fighting games as he is about Starcraft.

While I agree that e-sports are e-sports, and therefore Starcraft players shouldn’t complain about the existence of other games the biggest issue is the time slot in which the game was placed in. I could make the same analogy that the guy in the twitter post made, but he’s absolutely correct. If I’m watching Scrubs, I don’t want to watch ER sandwiched in the middle of my Scrubs episode. If I’m watching basketball, I sure as hell better not see any fucking hockey anywhere or I will go apeshit.

The time slots for these games should have been placed separately. Period. End. Starcraft from X o’clock to Y o’clock and Street Fighter from Z o’clock to A o’clock. Stop trying to support headstands fighting game community, I know we’re better than that.

Want to see Jamison Trumpets play fighting games? He goes by the handle DanielRGT when playing, check him sometimes on Monday’s at Option-Select’s Mixup Monday Stream.

Fighting Game Corner: Newer Player Rant

September 17th, 2010 by DanielRGT

If you’ve hopped onto this train known as the  “Street Fighter 4 & Friends Express” in the past year or so, you’re probably new to the whole fighting game scene. Don’t worry, I used to be new to the scene too at one point (This was back in the mysterious era known as 2008); however, the scene was considerably different back then.

To begin with, the newer players weren’t quite as (for lack of a better phrase) fucking annoying as some happen to be right now. It’s to be expected, I guess, that when a newer game comes out and the scene rapidly expands there will be some annoying people along the way. It’s not like all the new players are annoying, just the very outspoken ones are.

A lot of their obnoxiousocity (a word I invented to spite you, personally) comes from the fact that they really don’t know any better. What constitutes a broken character? What move is “too good”? What does a character really need to get better as opposed to what you personally wish for your character to have? It’s questions like these that a lot of new players, honestly, don’t know how to answer while thinking logically.

The largest example is when Street Fighter 4 first came out. In the first Street Fighter 4 (Author’s Note: For those who don’t know, there are 2 versions. Street Fighter 4 and Super Street  Fighter 4. I will shorten these from now on as “SF4” and “SSF4” or just “Super”), Sagat was a very powerful character. A lot of what made him so good was his fantastic fireball zoning, his high damage output, his corner pressure, and his fantastic anti-airs (which correlates directly to his zoning). To some, he was easily considered the best character in the game, and you would have been hard pressed to find somebody who would have disagreed.

To veterans and better players, Sagat was very good but he was in no way unbeatable. To me, Sagat was only as powerful as the player controlling him. Of course, I ended up losing to Sagats all the time. After all, he’s a lot more powerful than the character I chose to play (Sakura)! To beginner players, however, their frustrations took over and they deemed anyone who played Sagat as “gay”, “no-skill”, or a “tier whore.” There were even some lower-end tournaments (very local, and very small) that ended up banning the use of Sagat, simply because they felt he was “far too powerful.” Other tournaments and events banned the use of characters such as Gouken or Seth, two very mediocre characters that have to actually work very hard to acquire their win. Why were these characters banned? Quite simply, the organizers found one thing to be far too “overpowered”, didn’t want to deal with it, and banned it on the spot.

Their approach to other things was fairly ignorant as well, but less on the complainy side and more on the irrational side. When it comes to fighting games, it is generally characters with halfway-decent mixups that tend to be very strong characters. This doesn’t apply to ALL characters with good mixups as having several tools is vital to being viable, but having a good mixup can do nothing but help your character.

To the people who don’t know what a mixup is, let me briefly explain. A mixup is a situation in which you force your opponent into a situation where they are forced to guess, and their guess will determine whether they blocked your combo or got hit by your combo. A basic example is with my main character, Sakura. Sakura has a move that launches her opponent into the air, and from this point she can dash under her opponent and when they land they are forced to guess in which direction to block.  If they guess incorrectly, they will eat a combo; If they guess correctly, they will block the combo or have done an invincible move to hit her out of the mixup entirely. Mixups are not specific to Street Fighter, and have ranged as far back as dinosaur times (Example: The velociraptor mixed up the T-rex and did a stylish combo on him to end the round. However, the next round they both got unblockabled by an asteroid).

To experienced players, they recognize that some mixups are harder to get out of than others. Some mixups only escape is to block the attack, no one move will get you out of it. Other mixups are weaker, and can be beaten by things as simple as a backdash or jumping away. For the newer players, they want this very simple solution to escaping mixups for ALL mixups. Basically, they believe their character should have all the tools to never be mixed up. I may be exaggerating a tad by saying this, but if you read some threads about things people want for their characters you will see things like, “I want my character to be able to do this particular thing, just like that completely different character.”

A lot of the times, the wish will be for a “good wake-up option.” To briefly describe what a wake-up option is,  it is an option your character has after having just been knocked down. Characters like Ryu have an uppercut which is invincible on its startup; this is a very powerful wake-up option. Other characters have considerably weaker wake-up options, but the reason for this is probably very simple. In SSF4, Cody has very limited wake-up options. To begin with, his defensive options (excluding his extremely reliable anti-air) are very limited. The reason for this, put simply, is that his offensive options are abundant. I won’t go into details, but anybody who is familiar with Cody’s gameplay will know that he is very strong offensively, and considerably weaker defensively. This is how he was made, and honestly I have no problem with this.

Newer Cody players, however, feel frustrated that their defense is so lacking. You can often find them asking for a “better wake-up option” to deal with pressure from other characters. There are simple ways to up your defense regardless of what character you are playing, in fact the mechanic is built right into the game! Every character has the ability to block, this is a universal game mechanic that nobody is exempt from. Blocking intelligently and correctly can be difficult sometimes, however, and the urge to attack someone who is currently on the offense can be unbearable at times. It’s patience that really gets you through when your opponent is being relentlessly offensive, and while you’re on the defense you can find a moment to turn the tide of the match into your favor.

Am  I just going to talk about how much I hate newer players? Maybe, but if you’re a newer player who’s genuinely interested in getting better and you feel like a lot of the reasons you are losing are basic fundamentals, let me shamelessly advertise a website called Option Select. As far as Super Street Fighter 4 goes, it has tons of useful information that could help up your game tenfold. Firstly, check out Ryan Hunter’s  blog portion of the website where he gives you 5 Tips for a Beginner. As well, you can find information on more fighting games than just Street Fighter 4 at Shoryuken. Lastly, if you want more information on any of the fighting game terms I used in here (such as mixup), check out the Term Glossary for tons of definitions of fighting game/super street fighter 4 related terminology.

Lastly, I apologize for a  rant-post. I usually like to keep my blog posts in the realm of humor articles, but this is something that’s been bothering me for a long time. The Fighting Game Corner, for the most part, will be only “mildly” humorous as far as comparing it to my other works. I take fighting games pretty seriously, and it’s one of the things that I find most enjoyable at the moment. As such, I want to be able to write articles with at least some type of serious composure, even if I throw in a joke or two here and there. If you’re not saavy with fighting games and don’t plan to become so, the Fighting Game Corner may not be the place for you.

Marvel vs Capcom 3

April 20th, 2010 by DanielRGT

So it’s finally been announced, and I would really like to say that I’m fucking stoked for this game. Unfortunately, with the way the teaser looked, I can easily say that I’m skeptical about what may happen to one of my favorite fighting game series. The producer of this exciting new game is the same person who produced Tatsunoko vs Capcom (TvC), and while I enjoy that game I hope they keep a couple of things from that game out of my Marvel vs Capcom game.

The first issue  I’m worried about is whether or not the art style of TvC will go well with this new MvC. My main issue isn’t the art itself, but more how this will look with Marvel’s intense speed. The next problem comes if they don’t maintain that  intense speed, because while TvC is fun it isn’t nearly as fast-paced and exciting as MvC.

These are my main issues with the teaser (and while that was not a long list of reasons, it’s a teaser so it isn’t really forthcoming with information), and anything after that is simply me wondering what they are going to do with the game. While I loved MvC2 (Marvel vs Capcom 2 if you’re dumb), this is a new game so I expect to see something new to the table. MvC2 and MvC1, while the art styles are similar (really, identical) they are two different games. Marvel 2 places a greater value on assists than Marvel 1 (which has a drastically different assist system than 2) and it of course upgraded the standard “2-Person team” into a “3-Person team.” It was an exciting transition to be sure.

Now that the new one is coming out, I hear a lot of people (a.k.a. idiots) bitching about change, using such phrases as “if it ain’t broke, don’t fix it.” This is a poor choice of words to use when it comes to Marvel considering that Marvel vs Capcom 2 is one of the most broken games of all time.

Don’t get me wrong, the game is fun as shit.  It’s one of my favorite games, and while I’m not exactly great at the game it’s still boatloads of fun. This doesn’t change the fact that the game is broken, it’s just wrong. If you don’t know anything about the game, you’ll probably take a look and say to yourself, “Wow, what a wide selection of characters!”

This is your first mistake, because you are seeing the forest when there is a pack of bears ready to maul the fuck out of you right in front of you. These 4 bears are named Magneto, Storm, Cable, and Sentinel. They are kings of the forest, especially since the forest is just a bunch of trees and these are fucking bears.

What I’m saying is that these 4 characters are the best in the game, and there is no dispute on the matter. There are many different fighting games where people say “This character is the best”, but there is room for interpretation. This is not the case with Marvel, anyone who argues that Sentinel is not the mac daddy of all giant rapist robots from the future is clearly wrong and doesn’t know what they are talking about.

Which brings me back to my point (which was Marvel vs Capcom 3 in case you drifted off), Marvel vs Capcom 2 is EXTREMELY broken, so by all means attempt to fix it. However, I’m hoping that they hire those ass-crack piece of shit plumbers who you hire to fix your pipes, and they do the job, but in the process they kidnap your children.

I’m hoping Capcom keeps that plumbing past-time in mind when making this game.

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