Jamison Trumpets

The Penny Arcade Report

February 21st, 2012 by DanielRGT

Hey, it’s a new post!

I felt like it was necessary for me to make a post showcasing The Penny Arcade Report and why it is much cooler than you. You’re probably going over all the reasons that you’re incredibly cool, but I have to burst your cool bubble and show you why the Penny Arcade Report is one of the best things to happen to video game journalism in a long time.

I’ve had a big problem with the state of video game journalism for a long time. Being a former video game journalist myself (albeit not a very notable one), I know what it’s like to try and write news articles for a website. It’s very obviously different than writing for my personal blog.

Firstly, you have much less freedom when writing for a website. That’s sort of a natural realization though, isn’t it? The site has a certain image it’s trying to present, and if nine of the ten articles I’ve written are showcasing which video games have cocks hidden in them they are going to have trouble with me. Websites define how good an article is based on how many views, or “hits”, it gets. What type of articles does this produce? Well to be extremely blunt, it produces utter shit.

Ben Kuchera maps this out much more eloquently than me however. I’m not a weaver of words such as Ben or Tycho of Penny Arcade, but I try my best. Kuchera puts it as such:

“The super-blogs push content out at a furious pace, but the open secret is only a few interesting things happen each day in the world of video games. Everyone runs two or three interesting stories per day, and the rest is filler. The continual, relentless publication of stories that don’t say anything of worth, re-write an existing article, or exist only to grab page views with a few sexy images can be numbing. This is why so many people don’t take video game news seriously: there just isn’t enough out there to fill out a schedule that demands a story every twenty or thirty minutes.”

Wasn’t that a nice quote? He doesn’t even use any naughty words like I do! Truly this showcases the difference between a professional and an idiot, such as myself.

Back to the original topic which I brought up though (Remember what it was? It’s up there, where I said you have no freedom!). There’s a lot of rigidity involved in video game journalism. Articles end up being bland, mediocre, uneventful, and sometimes even completely nonsensical. Factual inaccuracies make frequent appearances in articles nowadays. This leads me to my second point.

Since articles are being shit out at an alarming rate, then the magic of “The Editorial” ends up becoming a dream rather than a reality. As a child, I have fond memories of reading video game magazines. The most notable in my memories would undoubtedly be the classic “EGM” (Electronic Gaming Monthly). It was my dream to write for this magazine, and it’s unfortunate but now that dream can never come true. EGM has since been out of print for several years now and it has everything to do with the internet.

Why have a subscription to a magazine that gives you month old news when you can get instant “gratification” from the internet news? I understand why magazines basically died out; even magazines like Game Informer need the endless bickering of a GameStop employee to shove their subscriptions down your throat.

Is that a good thing though? Obviously in magazines you had to wade through endless pages of advertisements, but what you got in return (at least in my opinion) were articles that seemed like they had actual content. Articles with some meat on their bones. Not every article was a winner, and of course even magazine journalism had its faults; however, I felt more comfortable reading those articles than the drivel that ends up on gaming websites nowadays.

Seeing an article with an outrageous headline to draw readers in isn’t gaming news. It isn’t even entertainment. It’s a poor attempt at drawing in readers that will eventually become enraged at the article as a whole. At that point, however, it’s too late. The person clicked on it, so the people running it count it as a win. “These types of articles interest people, look at all these hits!” The data ends up being read over the general response from the “crowd” as it were.

Gamers complain about all these types of articles, yet this is the norm; this is the standard of living we have become accustomed to. We read an article and go, “That article had no content,” then we are right back to the news feed to say the same thing about the 20 other articles being released. One could say it is an exercise in masochism how much gamers put up with this shit, but the reality is that there isn’t really an alternative. It ends up being “read this bad article” or “read no article.”

Why am I telling you this though? Chances are you aren’t a video game journalist, you’re a “consumer” such as myself. You’re one of the many readers who’s been victim to this type of poor writing and structure. You already know all this information. So what’s the point of me telling you, right? It’s sort of like me beckoning you over on the street and unveiling to you that yes, people tend to cry when they are sad.

I could lie and say that I have some sort of naive optimism that video game journalist will read this blog (which currently averages about 1 reader a month, usually myself) and change their ways. I could do that, or I could say that there are people making an effort to fix this type of shoddy journalism.

I mentioned it at the beginning of my post, Penny Arcade brought on board Ben Kuchera (the guy I quoted above) to present to you The Penny Arcade Report. They brought him on board awhile ago, but I suppose you could say that The Penny Arcade Report started up extremely recently, as early as yesterday or today.

What type of things can we expect from this endeavor? Well, if what they say is any truth at all (and I trust Penny Arcade’s backing, so I’m going to go out on a limb and say that the odds are high that it will be) then we will be seeing journalism that is respectable. Interesting articles about gaming? On the regular? How could this be possible?

So what is this blog post about anyway? Is it an advertisement? “Sure seems like it” you might be saying. You could be right, honestly. I’m trying my best to put this new thing out in the open. I don’t really see video game websites advertising this type of things to be honest. It’d be like if a new restaurant came out claiming to be way better than Red Robin and then Red Robin said, “That place is fucking banging check that shit out! Way better than us!” It just wouldn’t happen.

I want to see video game news that isn’t complete horse shit. I want to see articles with intelligent points and proper research done. I want to see news that gets my brain working. I’m tired of what video game journalism has turned into. I used to really want to be a video game journalist when I was younger perhaps out of some naive image I built up in my head. As I grew older, however, I soon realized that the field I wanted to join was turning into what it is now. There’s almost no part of me that wishes to be a part of video game journalism now, which is a shame because part of me thinks I would do okay in that field.

However, if journalists step their shit up and take a look at the type of things Penny Arcade is producing via The Penny Arcade Report I may be able to have that dream yet again. Is this about me? Not even a little bit, but everyone is a little selfish.

Best of luck to Ben Kuchera and The Penny Arcade Report. This is the first sign of hopefully better news; I’m hoping others will follow suit in whatever way they can.

————————————-

Follow Jamison Trumpets on Twitter. @JamisonTrumpets

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Castlevania: Haelp I'm Confused

May 19th, 2010 by DanielRGT

There’s a lot to be said about Castlevania. There are castles, certainly, and on top of that some obscure and unidentifiable substance known as “vania.” On top of that, there’s Dracula (or his surprise twist of a son, Alucard), Death, zombies, ghosts, zombie-ghosts, ghost-axemen, axemen-zombies, medusa heads, and fishmen.

It was certainly an original game when it came out for the NES, but when people go around spouting how good these games were, I get a little confused. The first source of my confusion stems from the fact that all old castlevania games, without fail, are fucking awful. I mean it, they’re really bad. Like any movie with Pauly Shore bad.

The old games, using a mixture of brilliant game design and mechanics, bring together the best parts and memories of falling in pits of water (and subsequently dying), attempting to hit some unreachable enemy (Spoiler: He can hit you), getting hit by random flying medusa heads or other related projectiles and falling in previously-mentioned pits of water, and attempting to jump across a chasm that was specifically built to harbor your doom.

Actually the only thing these games really have going for them, which is probably why people enjoy them so, is because of their exceptional music. It’s actually beyond exceptional, but I don’t want to spend several lines having a figurative boner over these tunes, so suffice to say the music is excellent. Which brings me to why I believe people play these games.

Good music in a game has a powerful effect on people. There are games I have played longer than I really should have (such as Castlevania) because of their music. Hell, I will sometimes even leave the game on, not move my character, and go and do something else because I want to listen to the music.

This does not, however, tell me that the game is good. If the game is a piece of ass, the music will not suddenly turn the game into a masterpiece. On the contrary, I feel pity for the game because it had such good music but was left to be a miserable pile of shit that not even its own mother could love.

This does not explain, however, why people like old Castlevania games. Pretty much everything before Symphony of the Night is an awful game and should feel awful, but you will see over and over again how much people liked the first Castlevania, how Castlevania 4 is the best game ever to have existed ever always, how Richter would look so cool in my apartment.

I’ve got to tell you I’m sick of it. Good music does not make up for poor gameplay and horrible jumping mechanics. Actually the only old Castlevania game with okay jump mechanics IS Super Castlevania 4, which is probably why people tend to enjoy it so much. It’s not a very good game, but even a pile of dirt will shine gold if compared to the previous piles of excrement you saw earlier.

Narrative Writing and J.T.'s List of No-Nos

January 25th, 2010 by DanielRGT

Don’t like writing? Think writing is for weenies? Do you pick up books and base their chance of being purchased based on the ratio of half-naked women on the cover to sexual euphemisms in the title (The most successful known ratio to date has been 10 to 1 belonging, of course, to The Bible)? If you said yes to any of these questions, then the following post is probably not for you. Why you may ask? Well the reason being is that you may confuse my list of what I believe to be trends of bad writing (and all bad writing related incorporations) for being exceptionally good writing. The confusion that will settle in your brain will be enough to kill you ten times over and then an eleventh time on top of that.

Writing has been around for ages (almost 4 years now!) and as a result of other people’s success, many have tried their hand at writing. They think to themselves, “If a story about gay vampires and personality-less women can be hugely successful, then my story about gay vampires mummies and personality-less women will be just as successful!” Unfortunately for the human race, they are probably not far off the mark. This doesn’t change the simple fact, however, that with new rookie writers comes a lot of new rookie bad and horrible writers.

The main offender would be those darn teenagers and their rap music, always stomping all over my begonias on my lawn. This isn’t to say that all bad writers are teenagers, but almost all teenagers are bad writers.

What makes bad writers so horrible though? To me, there are different types of bad writers. There are the bad writers who generally realize that they are not fantastic writers and want to improve. These people may or may not be good writers in a couple of months/years/decades, but the fact is that they have the right idea.

Then there are bad writers who write the worst shit in the world. The type of writing that hurts your brain to read it, the type of writing that you think to yourself only one word (“WHY?!”), the type of writing that absolutely needs to be buried very far underground so as to not harm other people with it’s harmful UV rays. Then when you say that their story could use some improvement, you are somehow at fault for not “understanding their vision.” Well yes, I suppose you’re right. I couldn’t understand your horrible, awful, atrocity of a vision. I apologize that when I read stories I expect to be entertained, not in physical pain. My bad.

This is supposed to be a list though, right? Then let’s get a-listing (not to be confused with A-Listing) on trends of bad writings and things that if you want to be a better writer, you’ll avoid.

Number One: Character Naming

If you’re writing a story, you probably have characters in it. Characters are a key part of any story (unless it has no characters, then it’s really more of a poem) and as a result these characters have names. Naming characters is a difficult thing to do, and trust me I am well aware of the difficulty. I can’t name characters for shit, so trust me I know your pain.

So there you are naming your character and you start going through names in your head. “What should I name my protagonist? Should I name him Randy…maybe Henry…what about Johnathan…or Candy. Yeah, maybe he’s a stripper. No wait, that’s not right…” You’re desperately trying to come up with something decent, so you start thinking of names of other characters you enjoy.

This may or may not be you, but this is a lot of other prospective writers. Confused as to what I’m about to talk about? Well, what I am saying is that there are people who thoroughly enjoy watching japanese animation. As such, the characters in these stories have japanese names such as Sakura or Me Llamo Biscuit. Then it hits you like way too many bricks falling on you (Any number greater than zero bricks is way too many bricks); what if you were to name your character something cool like that?

It’s perfect! You’re writing a story about a kid who grew up in the suburbs of Arkansas, he’s lived with his mother and father (Julia and Bobbert, respectively) and it’s only natural that they would name their child Ichigo. All normal American parents name their pure American child born in America on American soil in an American hospital living in an American city with their American relatives something  as un-American as possible.

Number Two: Setting, Setting, Setting

Your story has its characters now, but these characters have to interact somewhere right? What’s a story without a setting, a place for the action to take place? Now it’s time for you to make that difficult decision, so you think to yourself what’s the easiest place you can write about. Unfortunately, this is probably your thought process: “Hmm, so I go to school. I could make my character be a student and then something ca-razy happens that turns his life in school into being way ca-razy.” You are of course well aware that ca-razy is a sub-branch of plain old vanilla crazy.

Your idea of writing about a character that goes to school, however, has been overdone. It’s been beaten to death, been turned into the worst type of “new writer cliche”, been beaten to death by Colonel Mustard with the candle in the living room. It’s understandable that people would choose a school as their setting, because what do teenagers know better than the angst-filled public education institute that they are currently presiding at. So they’ll place their character in their “made up” angst-filled public education institute where they will undergo many angst-filled public education institute situations, possibly they are shunned or embarassed by other angst-filled students at the angst-filled public education institute.

I’m here to tell you that your idea is boring as shit (if you hadn’t caught that already). What’s the way to remedy this? It’s very easy, avoid writing angsty stories about angsty teenagers at angsty schools with angsty teachers. This is not to say that your setting couldn’t be a school, but think to yourself whether or not it really has to be a school. Your story is about a teenager (possibly filled with angst) who is seemingly normal. Your character meets a “suspicious” person and suddenly their world is turned “upside-down” because now they have all these special powers and the government is very racist against special-powered people and they don’t believe they should be married because they feel that marriage should be between a man and a woman…

Whoa, whoops! Got a little side-tracked there! What I am trying to say is that your setting doesn’t necessarily have to be in a school. For example, your story could be just as effective if performed in (why not?) the Sahara Desert! Your character could be a teenager (possibly filled with angst) who is seemingly normal in the desert. Your character meets a “suspicious” cactus and suddenly their world is turned into nothing new because they still live in the desert. This might sound different than your original idea, but the plusses are that it takes place in the desert.

Number Three: Pitiful Attempts at Humor

You probably think you’re a funny person. You remember very clearly that time you were out with your friends and you did something that barely qualifies as mildly amusing and suddenly you’ve decided that today you’ll work on your life-long dream of being a stand-up comic. This is nothing like yesterday where you decided to fulfill your life-long dream of being an artist, no this is completely different. Now it’s the next day, and you’ve figured out that your life-long dream since you were a small child has been to become a writer (duh). Why not combine the best of both worlds though? You want to write stories but you want to make people chuckle to themselves in the process. Maybe your story is very serious (possibly in the desert?) but there are openings for humor.

So you begin to write in a blaze of poorly written fire. You start writing your story and also try and add a few “chortle-startles” as you call them when not in the vicinity of anyone you know to breathe oxygen. You take a look at your first chapter and you think to yourself (possibly in the desert?) that you are the most hilarious writer to have ever existed. Unfortunately, your first chapter has almost no content at all and is simply just a sea of poorly written jokes, horrible punchlines, unhumorous situations, and (if you took my advice) the desert.

How do you remedy this? There are some ways to do so. The first and most obvious remedy is to stop trying to be so goddamn funny you horrible excuse for a comedy writer. Not everyone can write humor, it’s not a skill that every writer is capable of. It’s not easy to write in a way that’ll produce a chuckle, and then on top of that there’s always the possibility that the type of humor you are writing does not appeal to the reader. Trust me when I say this is a real problem, especially when you are deciding whether or not you want to attempt a certain type of humor. “What if the reader doesn’t enjoy it? What if they hate it? What if they get offended?” These are things I used to ask myself before I said fuck it and decided to write the type of humor that I wanted to write (specifically, good humor).

The other way to remedy this is to put humor but don’t put the amount of humor you initially forced in there. There’s a second part to this remedy as well, and that is to ask several people to read over your work and ask them whether or not they think the humor is good, helping, or detrimental to the storyline. Slapping in a joke in the scene where a pair of camels are ripping the protagnist’s best friend in half is not a good idea.

Number Four: Novels of Description within the Novel

Confused by what I am saying? You won’t be as soon as I explain it to you. I want to ask you if you have read any bad stories lately. You probably have because it’s staring back at you on your computer screen. Let me ask you this then, does this look in any way familiar?

“Becky entered the room desert walking pretty fast-like and stuff. She had golden blonde hair with curly pigtails with blue ribbons in her hair. She was wearing a red t-shirt that says ‘Show me da money’ with white squigglies on the sleeves and her pants were faded blue jeans that were bejewled to say her name only the person who bejeweled it misspelled her name as ‘Bucket’. She was wearing white sneakers with rainbow laces and she had painted on them to make them look prettier. Her skin was tanned because of the hot sun and now she was sweating and she had this look on her face like she didn’t really want to be in the sun but now that she was in the sun she sort of had no choice. There she was, there stood Becky.

Becky is also about five foot, eight inches tall and she was sort of lanky with a lot of freckles on her face…”

There is one question that comes to mind when you read this “excerpt” that I just wrote up right now: “Who gives a fuck?” Is Becky that important that we have to care so much about the excruciating detail of her apparel? That next paragraph better end in, “Then Becky was stabbed by fifty muggers Saharan thieves and she died what experts would call the most painful death that any human could ever experience,” because that is what everyone was hoping would happen the second Becky’s stupid face was mentioned.

Ease up on the detail when describing characters. Detail is good and all, but too much detail and every single one of your characters is going to have to end up like Becky for your story to even survive past Chapter Three.

So what now? I’ve explained some things you should avoid when writing, but your story probably still is lacking! Well, unfortunately I can’t help you in this one post alone. So what is Jamison Trumpets going to do for you? We’ll keep you in suspense (just like any desert-themed book would do) and continue with our insights on writing and how to improve it.

Do you have any suggestions or ideas that writers should generally avoid or be cautious around? Want to see your idea on this list come to life with my own personal brand of horrible writing? Shoot me an e-mail at jamisontrumpets@gmail.com and if it’s spot on or good enough, you’ll see it in an upcoming post (with your name in “da credits”) and you can brag to all your friends how you showed up on a no-name blog written by somebody who nobody really knows!

New Species Discovered: Wolfpires

November 20th, 2009 by DanielRGT

Jamison was hard at work in his office just last night when suddenly an anonymous phone call came in. Of course, this was very suspicious so just to be sure we recorded the conversation. Here is a transcript of the conversation:

Jamison Trumpets: *brap*?
Anonymous Phone Caller: I have some information that may interest you.
JT: *brap*
APC: Your recent article on John Donahue and his love for vampires has brought about something bigger than you thought.
JT: *brap*
APC: I know what you’re thinking, but this information is legit.
JT: *brap*
APC: How can you trust me? Don’t I sound trustworthy?
JT: *brap*
APC: Well I don’t see how she has anything to do with this…
JT: *brap*
APC: Well…I suppose…
JT: *brap*
APC: Low blow man…low blow…
JT:
APC: Since you seem so eager to get this information, how about we work out a deal? How’s $100 for this information sound?
JT: *brap*
APC: How is that unreasonable?
JT: *brap*
APC: But I enjoy my kneecaps…
JT: *brap*
APC: Fine, fine, fine! How about I lower it to $75?
JT: …..*brap*
APC: Well no, I’m not particularly fond of dying…
JT: *brap*
APC: Ok! Fine! You win! $25!
JT: *brap*
APC: You still won’t take that!? What else do you want? I’m not giving this away for free you know!
JT: *brap*
APC: Oh…well I guess that technically isn’t free… though I don’t see how me paying you 20 dollars for this information that I have is in any way fair.
JT: *brap*
APC: You’re more informed than I thought… I thought nobody knew about my love for antique toilets. I’ll give you the 20 dollars later…do you want this information?
JT: *brap*!
APC: The John Donahue story has brought to light something even more disconcerting. You thought he was only delving into the forbidden fruit that is vampires, when you couldn’t be more wrong. Not only is he into vampires, he’s into werewolves as well.
JT: *brap*?
APC: I’m not lying! I have photographic evidence! The man we knew as John Donahue is no longer a human…at this point he must have evolved into a new species: the wolfpire.
JT: *brap*
APC: I know it sounds ridiculous, I know! But listen, you need to check your e-mail. I’ve sent you the photograph on there, I expect you to expose the wolfpires for what they really are: a bunch of big gay neenies.
JT: *brap*
APC: I’m not a wolfpire.
JT: *brap*
APC: No really, I swear I’m not a wolfpire.
JT: *brap*
APC: Fine I’m a wolfpire. Except not really.
JT: *brap*
APC: Fuck you.

CALL ENDED

The conversation was suspicious certainly, but the facts check out. John Donahue has ascended to wolfpirehood, that is to say he is both a werewolf and a vampire. His status as a human is long since lost and such should be considered extremely dangerous! If he offers to check your neck for any cancerous moles or offers you a moonlit stroll on the beach, JUST SAY NO! Alternately, you can Stop, Drop, and Roll to safety. Wolfpires have been known to find this action confusing, and as such you have ample time to flee.

To prove that Donahue has achieved this special status, we present to you the conclusive evidence that he’s delving into what other wolfpires would refer to as “sweet, delicious, werewolf lovin'”.

K-I-S-S-I-N-G

K-I-S-S-I-N-G

You see this filth? This news writes itself, John is no longer safe to be with. You see the flash drive in his hands? It’s not holding school data as we once thought, it’s in fact holding the love letters sent between him and Jacob during his night class on Tuesdays. You may be thinking we know a little bit too much about John, but that’s our job as a news reporter. We must report the facts, even if they can sound stalkerish and creepy.

To give you a little understanding on how Wolfpires make sense, let’s have a little explanation. First, Wolfpires originate from the two words: Werewolf and Empire State Building. The reason for the latter is because vampires love tall buildings. John has spent time with both Edward and Jacob, and as such his DNA structure has changed entirely. He no longer has innocent thoughts of becoming an astronaut, or of dressing up like Batman and masquerading around town in a hilarious montage.

Instead, John now spends his time daydreaming of wearing dark cloaks and his fake vampire teeth (until he grows his own pair of course) and sneaking up on Edward and Jacob to play “innocent” pranks on them. All of these pranks almost always end with vulgar results. That’s right, you guessed it: they begin to do each others taxes. It’s sickening really (Taxes that is. I guess vampires too.), having to watch them sit there with their graphing calculators.

After spending time with Edward, John will sneak out and go to his favorite spot in the woods to meet up with his love on the side, Jacob. Once there, John gives Jacob legal advice. This is just gross, and as such I will not go into further detail.

Now that I’ve exposed John for what he really is, you may be worried that us here at the Times will be in danger ourselves of the oncoming onslaught of wolfpires. That’s ok though, because we have knowledge of a wolfpire’s one weakness: not giving them a high five.

That’s right, wolfpires are desperate for high fives, to the point where they will whore themselves out just to get a high five. Odds are if you’ve ever purchased a “street walker” (which we here at the Times certainly do not condone, especially on the corner of 24th and Palm) and she/he asks you for a high five right after they are probably a wolfpire and as a result you should run the fuck away.

After all, if you don’t they might start doing your taxes.

Now See Here Whippahsnappah…

October 3rd, 2009 by DanielRGT

Whippersnapper is a word commonly used by old people to refer to young people that are, purportedly, “on their lawn” or “ruining their begonias.” Why am I even telling you this? Because yesterday, while in my dorm, I got into a row with a guy (I’m a college student, so of course he is in fact a college student as well). The row had nothing to do with anything important, I simply got the last bag of chips that he wanted.

Anyway, short story even shorter, he called me a faggot. I’m used to this as I call people faggots all the time, so it’s not hard to imagine what being called one is like. I told him that I’m sorry but I got there first, blah blah blah, I was super polite.

He then said this exact phrase, and I assure you I am not shitting you:

“Stupid whippahsnappahs taking my fuckin’ bags uh’ chips.”

I was in disbelief because I couldn’t really believe he called me a whippersnapper. Nobody in their right mind calls another fellow college student a whippersnapper. Hell, the whippersnapper phase is making its way out for old people even. If you were to go to an old person and say the word whippersnapper they would most definitely say, “Whippersnapper? What are you some sort of faggot (fagget)?”

This also verifies my theory that old people are getting cooler and cooler as time passes.

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